Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

Armed Peasant

Soldier

Defender

Mounted defender

Heavy swordsman

Mounted swordsman

Hunter

horse archer

Sharpshooter

Deadeye

Spearman

Mounted Heavy spearman

Hero of the realm

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

ap

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymount
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customs Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent).
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=0⦷, 2=150000⦷, 3=300000⦷, 4=600000⦷, 5=850000⦷, 5=850000⦷, 6=1200000⦷

fp

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 125000⦷

gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customs' command (or equivalent).
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=50000⦷, 3=75000⦷, 4=125000⦷, 5=300000⦷, 5=300000⦷, 6=600000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 5

Tier costs: 1=20000⦷, 2=40000⦷, 3=80000⦷, 4=160000⦷, 5=320000⦷, 5=320000⦷, 6=640000⦷

Allowed: Same culture only, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

smitharmor
smithweapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
1x armor
1x weapon
Adopt a Culture Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Newly created wanderer

Viewer selects culture

Starting Age Range: 18 to 19

Starting Gold: 0

Inheritance: 75% of gold spent on equipment and retinue, up to 25 custom items

Starting Skills:

Skill Level
Melee 1 to 10
Ranged 1 to 10
Athletics 1 to 10
Riding 1 to 10

Starting Equipment Tier: 0

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Daily Gold Adds 50,000 gold to your adopted hero.

Amount: 50000⦷

Daily XP Adds between 25 and 50 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 25 to 50

Give streamer gold Transfer 50,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Cost: 2500⦷

Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Armed Peasant

Peasants armed with stones and a sword to protect their lands.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Armed Peasant Tier 1 Example Armed Peasant Tier 2 Example Armed Peasant Tier 3 Example Armed Peasant Tier 4 Example Armed Peasant Tier 5 Example Armed Peasant Tier 6 Example
Formation Infantry
Equipment

Stone

Stone

Stone

Stone

OneHandedAxe

Bamboo Axe
Passive Power

Health I: 105% HP

Health II: 108% HP

Health III: 112% HP

Health IV: 115% HP

Health V: 120% HP

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Farmers Rage I: 105.0% dmg] requires Total Kills >= 10 [class: (Class, Armed Peasant)

[Farmers Rage II: 108.0% dmg] requires Total Kills >= 20 [class: (Class, Armed Peasant)

[Farmers Rage III: 112.0% dmg] requires Total Kills >= 30 [class: (Class, Armed Peasant)

[Farmers Rage IV: 115.0% dmg] requires Total Kills >= 40 [class: (Class, Armed Peasant)

[Farmers Rage V: 120.0% dmg] requires Total Kills >= 50 [class: (Class, Armed Peasant)


Soldier

The barebone soldier of every army.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Soldier Tier 1 Example Soldier Tier 2 Example Soldier Tier 3 Example Soldier Tier 4 Example Soldier Tier 5 Example Soldier Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Bamboo Axe

Shield

Reinforced Desert Round Shield

ThrowingKnives

Leafblade Throwing Knife

ThrowingKnives

Leafblade Throwing Knife
Passive Power

Soldier's training I: Athletics: +10

Soldier's training II: Athletics: +20

Soldier's training III: Athletics: +30

Soldier's training IV: Athletics: +40

Soldier's training V: Athletics: +50

Health V: 120% HP

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Soldier's will I: Melee: +10 Ranged: +10 Bow: +10] requires Total Kills >= 10 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1

[Soldier's will II: Melee: +20 Ranged: +20 Bow: +20] requires Total Kills >= 20 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1

[Soldier's will III: Melee: +30 Ranged: +30 Bow: +30] requires Total Kills >= 40 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1

[Soldier's will IV: Melee: +40 Ranged: +40 Bow: +40] requires Total Kills >= 80 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires Total Kills >= 100 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1


Defender

Armed with sword and shield this heavy defender can stand its ground for a while.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Defender Tier 1 Example Defender Tier 2 Example Defender Tier 3 Example Defender Tier 4 Example Defender Tier 5 Example Defender Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Broadsword

Shield

Reinforced Desert Round Shield

ThrowingAxes

Francesca
Passive Power

Defender's armor I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 95%

Defender's armor II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 90%

Defender's armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85%

Health V: 120% HP

Soldier's training V: Athletics: +50

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Defender's agility I: Shield Ability: 105% ] requires Total Kills >= 10 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2

[Defender's agility II: Shield Ability: 108% ] requires Total Kills >= 20 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2

[Defender's agility III: Shield Ability: 112% ] requires Total Kills >= 40 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2

[Defender's agility IV: Shield Ability: 115% ] requires Total Kills >= 80 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2

[Defender's agility V: Shield Ability: 120% ] requires Total Kills >= 150 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2


Mounted defender

Mounted troop with a strong horse, capable of doing extra charge damage and still heavy armored to stand his ground

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted defender Tier 1 Example Mounted defender Tier 2 Example Mounted defender Tier 3 Example Mounted defender Tier 4 Example Mounted defender Tier 5 Example Mounted defender Tier 6 Example
Formation Cavalry
Equipment

OneHandedSword

Broadsword

Shield

Reinforced Desert Round Shield

ThrowingAxes

Francesca
Mount

Horse

Iceblood Garron
Passive Power

Mounted defender's charge I: Mount Charge Damage: 105% Mount Maneuver: 105% (on mount)

Mounted defender's charge II: Mount Charge Damage: 108% Mount Maneuver: 108% (on mount)

Mounted defender's charge III: Mount Charge Damage: 112% Mount Maneuver: 112% (on mount)

Mounted defender's charge IV: Mount Charge Damage: 115% Mount Maneuver: 115% (on mount)

Mounted defender's charge V: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount)

Health V: 120% HP

Soldier's training V: Athletics: +50

Defender's armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85%

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Mounted defender's horse training I: Riding Ability: +10 Top Speed Reach Duration: 95% ] requires Total Kills >= 10 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3

[Mounted defender's horse training II: Riding Ability: +20 Top Speed Reach Duration: 92% ] requires Total Kills >= 20 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3

[Mounted defender's horse training III: Riding Ability: +30 Top Speed Reach Duration: 88% ] requires Total Kills >= 40 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3

[Mounted defender's horse training IV: Riding Ability: +40 Top Speed Reach Duration: 85% ] requires Total Kills >= 80 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3

[Mounted defender's horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires Total Kills >= 150 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2

[Defender's agility V: Shield Ability: 120% ] requires CLASS LEVEL AT LEAST 3


Heavy swordsman

Armed with a 2 handed sword this soldier will cleave its way through troops

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Heavy swordsman Tier 1 Example Heavy swordsman Tier 2 Example Heavy swordsman Tier 3 Example Heavy swordsman Tier 4 Example Heavy swordsman Tier 5 Example Heavy swordsman Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Ice

ThrowingAxes

Francesca
Passive Power

Hack & slash I: 5% Unblockable / 5% Shatter Shield

Hack & slash II: 10% Unblockable / 10% Shatter Shield

Hack & slash III: 15% Unblockable / 15% Shatter Shield

Hack & slash IV: 20% Unblockable / 20% Shatter Shield

Hack & slash V: 30% Unblockable / 30% Shatter Shield

Health V: 120% HP

Soldier's training V: Athletics: +50

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Swordsman fury I: Swing Speed Multiplier: 105% Two Handed: +10] requires Total Kills >= 10 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2

[Swordsman fury II: Swing Speed Multiplier: 108% Two Handed: +20] requires Total Kills >= 20 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2

[Swordsman fury III: Swing Speed Multiplier: 112% Two Handed: +30] requires Total Kills >= 40 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2

[Swordsman fury IV: Swing Speed Multiplier: 115% Two Handed: +40] requires Total Kills >= 80 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2

[Swordsman fury V: Swing Speed Multiplier: 120% Two Handed: +50] requires Total Kills >= 150 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2


Mounted swordsman

The fear and terror of most soldiers

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted swordsman Tier 1 Example Mounted swordsman Tier 2 Example Mounted swordsman Tier 3 Example Mounted swordsman Tier 4 Example Mounted swordsman Tier 5 Example Mounted swordsman Tier 6 Example
Formation Cavalry
Equipment

TwoHandedSword

Ice

ThrowingAxes

Francesca
Mount

Horse

Iceblood Garron
Passive Power

Mounted swordsman charge I: Mount Charge Damage: 105% Mount Maneuver: 105% (on mount)

Mounted swordsman charge II: Mount Charge Damage: 108% Mount Maneuver: 108% (on mount)

Mounted swordsman charge III: Mount Charge Damage: 112% Mount Maneuver: 112% (on mount)

Mounted swordsman charge IV: Mount Charge Damage: 115% Mount Maneuver: 115% (on mount)

Mounted swordsman charge V: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount)

Health V: 120% HP

Soldier's training V: Athletics: +50

Hack & slash V: 30% Unblockable / 30% Shatter Shield

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Mounted Swordsman horse training I: Riding Ability: +10 Top Speed Reach Duration: 95% ] requires Total Kills >= 10 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5

[Mounted Swordsman horse training II: Riding Ability: +20 Top Speed Reach Duration: 92% ] requires Total Kills >= 20 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5

[Mounted Swordsman horse training III: Riding Ability: +30 Top Speed Reach Duration: 88% ] requires Total Kills >= 40 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5

[Mounted Swordsman horse training IV: Riding Ability: +40 Top Speed Reach Duration: 85% ] requires Total Kills >= 80 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5

[Mounted Swordsman horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires Total Kills >= 150 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2

[Swordsman fury V: Swing Speed Multiplier: 120% Two Handed: +50] requires CLASS LEVEL AT LEAST 5


Hunter

Will impale his foes with rain of arrows

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Hunter Tier 1 Example Hunter Tier 2 Example Hunter Tier 3 Example Hunter Tier 4 Example Hunter Tier 5 Example Hunter Tier 6 Example
Formation Ranged
Equipment

Bow

Nordic Shortbow

Arrows

Lowland Arrows

Arrows

Lowland Arrows

Dagger

Xiphos
Passive Power

Hunter training I: AI Shoot Frequency: 110% AI Wait Before Shoot Factor: 90% Ranged: 105%

Hunter training II: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 80% Ranged: 108%

Hunter training III: AI Shoot Frequency: 130% AI Wait Before Shoot Factor: 70% Ranged: 112%

Hunter training IV: AI Shoot Frequency: 140% AI Wait Before Shoot Factor: 60% Ranged: 115%

Hunter training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120%

Health V: 120% HP

Soldier's training V: Athletics: +50

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Explosive Arrows I: AoE: 10dmg in 4m from Ranged] requires Total Kills >= 10 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2

[Explosive Arrows II: AoE: 15dmg in 5m from Ranged] requires Total Kills >= 20 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2

[Explosive Arrows III: AoE: 20dmg in 6m from Ranged] requires Total Kills >= 40 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2

[Explosive Arrows IV: AoE: 25dmg in 7m from Ranged] requires Total Kills >= 80 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2

[Explosive Arrows V: AoE: 25dmg in 8m from Ranged] requires Total Kills >= 150 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2


horse archer

Mounted ranged unit, with a good horse with superb aim.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horse archer Tier 1 Example horse archer Tier 2 Example horse archer Tier 3 Example horse archer Tier 4 Example horse archer Tier 5 Example horse archer Tier 6 Example
Formation Horse Archer
Equipment

Bow

Nordic Shortbow

Arrows

Lowland Arrows

Arrows

Lowland Arrows

OneHandedSword

Broadsword
Mount

Horse

Iceblood Garron
Passive Power

Mounted Archer horse armor I: Horse Archery Ability: 105% Mount Maneuver: 105% (on mount)

Mounted Archer horse armor II: Horse Archery Ability: 108% Mount Maneuver: 108% (on mount)

Mounted Archer horse armor III: Horse Archery Ability: 112% Mount Maneuver: 112% (on mount)

Mounted Archer horse armor IV: Horse Archery Ability: 115% Mount Maneuver: 115% (on mount)

Mounted Archer horse armor V: Horse Archery Ability: 120% Mount Maneuver: 120% (on mount)

Health V: 120% HP

Soldier's training V: Athletics: +50

Hunter training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120%

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Mounted Archer horse training I: Riding Ability: +10 Top Speed Reach Duration: 95% ] requires Total Kills >= 10 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7

[Mounted Archer horse training II: Riding Ability: +20 Top Speed Reach Duration: 92% ] requires Total Kills >= 20 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7

[Mounted Archer horse training III: Riding Ability: +30 Top Speed Reach Duration: 88% ] requires Total Kills >= 40 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7

[Mounted Archer horse training IV: Riding Ability: +40 Top Speed Reach Duration: 85% ] requires Total Kills >= 80 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7

[Mounted Archer horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires Total Kills >= 150 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2

[Explosive Arrows V: AoE: 25dmg in 8m from Ranged] requires CLASS LEVEL AT LEAST 7


Sharpshooter

Armed with his crowsbow this soldier will pierce even the thoughest armors

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sharpshooter Tier 1 Example Sharpshooter Tier 2 Example Sharpshooter Tier 3 Example Sharpshooter Tier 4 Example Sharpshooter Tier 5 Example Sharpshooter Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Heavy Bolts

Bolts

Heavy Bolts

Dagger

Xiphos
Passive Power

Crossbow training I: AI Shoot Frequency: 110% AI Wait Before Shoot Factor: 90% Ranged: 105%

Crossbow training II: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 80% Ranged: 108%

Crossbow training III: AI Shoot Frequency: 130% AI Wait Before Shoot Factor: 70% Ranged: 112%

Crossbow training IV: AI Shoot Frequency: 140% AI Wait Before Shoot Factor: 60% Ranged: 115%

Crossbow training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120%

Health V: 120% HP

Soldier's training V: Athletics: +50

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Crossbow's deadly stick I: Add: 5% Knock Down, 5% Mount Rear, 5% Dismount / 5% Unblockable / 5% Cut Through from Ranged] requires Total Kills >= 10 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2

[Crossbow's deadly stick II: Add: 8% Knock Down, 8% Mount Rear, 8% Dismount / 8% Unblockable / 8% Cut Through from Ranged] requires Total Kills >= 20 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2

[Crossbow's deadly stick III: Add: 12% Knock Down, 12% Mount Rear, 12% Dismount / 12% Unblockable / 12% Cut Through from Ranged] requires Total Kills >= 40 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2

[Crossbow's deadly stick IV: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Cut Through from Ranged] requires Total Kills >= 80 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2

[Crossbow's deadly stick V: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Cut Through from Ranged] requires Total Kills >= 150 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2


Deadeye

Heavy armed crossbowman

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Deadeye Tier 1 Example Deadeye Tier 2 Example Deadeye Tier 3 Example Deadeye Tier 4 Example Deadeye Tier 5 Example Deadeye Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Heavy Bolts

Bolts

Heavy Bolts

TwoHandedGlaive

Norvoshi Long Axe
Passive Power

Deadeye armor I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 95%

Deadeye armor II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 90%

Deadeye armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85%

Health V: 120% HP

Soldier's training V: Athletics: +50

Deadeye armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85%

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Deadeye's physics I: Weapons Encumbrance: 95% Reload Speed: 105% Weapon Inaccuracy: 95% ] requires Total Kills >= 10 [class: (Class, Deadeye)+CLASS LEVEL AT LEAST 9

[Deadeye's physics II: Weapons Encumbrance: 90% Reload Speed: 110% Weapon Inaccuracy: 90% ] requires Total Kills >= 80 [class: (Class, Deadeye)+CLASS LEVEL AT LEAST 9

[Deadeye's physics III: Weapons Encumbrance: 85% Reload Speed: 120% Weapon Inaccuracy: 85% ] requires Total Kills >= 150 [class: (Class, Deadeye)+CLASS LEVEL AT LEAST 9

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2

[Deadeye's physics III: Weapons Encumbrance: 85% Reload Speed: 120% Weapon Inaccuracy: 85% ] requires CLASS LEVEL AT LEAST 9


Spearman

Armed with javelins and a spear this troop is ideal against cavalry

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Spearman Tier 1 Example Spearman Tier 2 Example Spearman Tier 3 Example Spearman Tier 4 Example Spearman Tier 5 Example Spearman Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Unsullied Spear

Shield

Reinforced Desert Round Shield

ThrowingJavelins

Jereed
Passive Power

Spearman's suck buff I: Ignore 5% Armor

Spearman's suck buff II: Ignore 8% Armor

Spearman's suck buff III: Ignore 12% Armor

Spearman's suck buff IV: Ignore 15% Armor

Spearman's suck buff V: Ignore 20% Armor

Health V: 120% HP

Soldier's training V: Athletics: +50

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Make spearman great again I: 95% damage, 5% Shrug Off] requires Total Kills >= 10 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2

[Make spearman great again II: 92% damage, 8% Shrug Off] requires Total Kills >= 20 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2

[Make spearman great again III: 88% damage, 12% Shrug Off] requires Total Kills >= 40 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2

[Make spearman great again IV: 85% damage, 15% Shrug Off] requires Total Kills >= 80 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2

[Make spearman great again V: 80% damage, 20% Shrug Off] requires Total Kills >= 150 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2


Mounted Heavy spearman

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted Heavy spearman Tier 1 Example Mounted Heavy spearman Tier 2 Example Mounted Heavy spearman Tier 3 Example Mounted Heavy spearman Tier 4 Example Mounted Heavy spearman Tier 5 Example Mounted Heavy spearman Tier 6 Example
Formation Cavalry
Equipment

TwoHandedLance

Bolton Spear

ThrowingJavelins

Jereed
Mount

Horse

Iceblood Garron
Passive Power

Mounted Spearman charge I: Mount Charge Damage: 105% Mount Maneuver: 105% (on mount)

Mounted Spearman charge II: Mount Charge Damage: 108% Mount Maneuver: 108% (on mount)

Mounted Spearman charge III: Mount Charge Damage: 112% Mount Maneuver: 112% (on mount)

Mounted Spearman charge IV: Mount Charge Damage: 115% Mount Maneuver: 115% (on mount)

Mounted Spearman charge V: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount)

Health V: 120% HP

Soldier's training V: Athletics: +50

Spearman's suck buff V: Ignore 20% Armor

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Active Power

[Mounted Spearman horse training I: Riding Ability: +10 Top Speed Reach Duration: 95% ] requires Total Kills >= 10 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11

[Mounted Spearman horse training II: Riding Ability: +20 Top Speed Reach Duration: 92% ] requires Total Kills >= 20 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11

[Mounted Spearman horse training III: Riding Ability: +30 Top Speed Reach Duration: 88% ] requires Total Kills >= 40 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11

[Mounted Spearman horse training IV: Riding Ability: +40 Top Speed Reach Duration: 85% ] requires Total Kills >= 80 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11

[Mounted Spearman horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires Total Kills >= 150 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2

[Make spearman great again V: 80% damage, 20% Shrug Off] requires CLASS LEVEL AT LEAST 11


Hero of the realm

The most OP soldier of them all

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Hero of the realm Tier 1 Example Hero of the realm Tier 2 Example Hero of the realm Tier 3 Example Hero of the realm Tier 4 Example Hero of the realm Tier 5 Example Hero of the realm Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Norvoshi Long Axe

Bow

Nordic Shortbow

Arrows

Lowland Arrows

ThrowingJavelins

Jereed
Mount

Horse

Iceblood Garron
Passive Power

Health V: 120% HP

Soldier's training V: Athletics: +50

Defender's armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85%

Mounted defender's charge V: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount)

Hack & slash V: 30% Unblockable / 30% Shatter Shield

Hunter training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120%

Mounted Archer horse armor V: Horse Archery Ability: 120% Mount Maneuver: 120% (on mount)

Crossbow training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120%

Deadeye armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85%

Spearman's suck buff V: Ignore 20% Armor

Lifesteal I: Absorb 3% of damage dealt as HP

Lifesteal II: Absorb 5% of damage dealt as HP

Lifesteal III: Absorb 10% of damage dealt as HP

Cause you are a hero I: All: +10

Cause you are a hero II: All: +20

Cause you are a hero III: All: +30

Cause you are a hero IV: All: +40

Cause you are a hero V: All: +50

Active Power

[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1

[Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2

[Defender's agility V: Shield Ability: 120% ] requires CLASS LEVEL AT LEAST 3

[Mounted defender's horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires CLASS LEVEL AT LEAST 4

[Swordsman fury V: Swing Speed Multiplier: 120% Two Handed: +50] requires CLASS LEVEL AT LEAST 5

[Explosive Arrows V: AoE: 25dmg in 8m from Ranged] requires CLASS LEVEL AT LEAST 7

[Mounted Archer horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires CLASS LEVEL AT LEAST 8

[Crossbow's deadly stick V: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Cut Through from Ranged] requires CLASS LEVEL AT LEAST 9

[Deadeye's physics III: Weapons Encumbrance: 85% Reload Speed: 120% Weapon Inaccuracy: 85% ] requires CLASS LEVEL AT LEAST 10

[Make spearman great again V: 80% damage, 20% Shrug Off] requires CLASS LEVEL AT LEAST 11

[Suck this hero!! I: Absorb 2% of damage dealt as HP] requires Total Kills >= 10 [class: (Class, Hero of the realm)

[Suck this hero!! II: Absorb 5% of damage dealt as HP] requires Total Kills >= 20 [class: (Class, Hero of the realm)

[Suck this hero!! III: Absorb 7% of damage dealt as HP] requires Total Kills >= 40 [class: (Class, Hero of the realm)

[Suck this hero!! IV: Absorb 10% of damage dealt as HP] requires Total Kills >= 80 [class: (Class, Hero of the realm)

[Suck this hero!! V: Absorb 15% of damage dealt as HP] requires Total Kills >= 150 [class: (Class, Hero of the realm)


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

0

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

0

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

7

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

40

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

2500

Gold the hero gets for every kill
XP Per Kill

5

XP the hero gets for every kill
XP Per Killed

2

XP the hero gets for being killed
Heal Per Kill

10

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

2

HP the hero's retinue gets for every kill
Relative Level Scaling

0.2

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

6

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

5000

Gold won if the heroes side wins
Win XP

10

XP the hero gets if the heroes side wins
Lose Gold

10000

Gold lost if the heroes side loses
Lose XP

0

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

2

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Killing Spree 25

50000⦷

Killing Spree 50

75000⦷

Killing Spree 100

125000⦷

Achievements

Name Requirements Reward
Completed Crossbow training

Total Kills >= 200 [class: (Class, Sharpshooter)

Battles >= 30 [class: (Class, Sharpshooter)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed Deadeye training

Total Kills >= 250 [class: (Class, Deadeye)

Battles >= 30 [class: (Class, Deadeye)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed defender's training

Total Kills >= 200 [class: (Class, Defender)

Battles >= 30 [class: (Class, Defender)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed Heavy spearman training

Total Kills >= 250 [class: (Class, Mounted Heavy spearman)

Battles >= 30 [class: (Class, Mounted Heavy spearman)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed Hero of the realm (now go die please!!)

Total Kills >= 500 [class: (Class, Mounted Heavy spearman)

Battles >= 50 [class: (Class, Hero of the realm)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 6: 33%, Custom: 67% {=W47g8bCB}Reward {ITEMNAME} (2x)

Completed Horse Archer training

Total Kills >= 250 [class: (Class, horse archer)

Battles >= 30 [class: (Class, horse archer)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed Hunter training

Total Kills >= 200 [class: (Class, Hunter)

Battles >= 30 [class: (Class, Hunter)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed mounted defender's training

Total Kills >= 250 [class: (Class, Mounted defender)

Battles >= 30 [class: (Class, Mounted defender)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed mounted swordsman training

Total Kills >= 250 [class: (Class, Mounted swordsman)

Battles >= 30 [class: (Class, Mounted swordsman)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed soldier's training

Total Kills >= 150 [class: (Class, Soldier)

Battles >= 25 [class: (Class, Soldier)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 2: 17%, Tier 3: 26%, Tier 4: 43%, Tier 5: 9%, Tier 6: 3%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed Spearman training

Total Kills >= 200 [class: (Class, Spearman)

Battles >= 30 [class: (Class, Spearman)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Completed Swordsman training

Total Kills >= 200 [class: (Class, Heavy swordsman)

Battles >= 30 [class: (Class, Heavy swordsman)

50000⦷

Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Farmers revenge

Total Kills >= 75 [class: (Class, Armed Peasant)

Battles >= 15 [class: (Class, Armed Peasant)

25000⦷

Item: Weapon: 50%, Armor: 50% Tier 1: 22%, Tier 2: 43%, Tier 3: 22%, Tier 4: 11%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x)

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Disabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

2

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

15

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

50

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

15

XP given if the hero wins thier match in the round
Lose XP

5

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

15

XP given if the hero wins thier match in the round
Lose XP

5

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

15

XP given if the hero wins thier match in the round
Lose XP

5

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

25

XP given if the hero wins the tournaments
Participate XP

10

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

2

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

1.5

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting