Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.
Table of Contents
Commands
Channel Point Rewards
Classes
Armed Peasant
Soldier
Defender
Mounted defender
Heavy swordsman
Mounted swordsman
Hunter
horse archer
Sharpshooter
Deadeye
Spearman
Mounted Heavy spearman
Hero of the realm
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings |
---|---|---|
ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
ap |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 250000⦷ |
|
bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
|
buymount | ||
class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command (or equivalent). |
|
equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=0⦷, 2=150000⦷, 3=300000⦷, 4=600000⦷, 5=850000⦷, 5=850000⦷, 6=1200000⦷ |
fp |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 125000⦷ |
|
gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory |
nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customs' command (or equivalent). |
|
powers | Shows your available powers |
Shows: Powers |
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=0⦷, 2=50000⦷, 3=75000⦷, 4=125000⦷, 5=300000⦷, 5=300000⦷, 6=600000⦷ |
retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 5 Tier costs: 1=20000⦷, 2=40000⦷, 3=80000⦷, 4=160000⦷, 5=320000⦷, 5=320000⦷, 6=640000⦷ Allowed: Same culture only, Elite troops |
retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
smitharmor | ||
smithweapon | ||
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
Channel Point Rewards
Command | Description | Settings | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1x armor | ||||||||||||
1x weapon | ||||||||||||
Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects culture Starting Age Range: 18 to 19 Starting Gold: 0 Inheritance: 75% of gold spent on equipment and retinue, up to 25 custom items Starting Skills:
Starting Equipment Tier: 0 |
||||||||||
Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
||||||||||
Daily Gold | Adds 50,000 gold to your adopted hero. |
Amount: 50000⦷ |
||||||||||
Daily XP | Adds between 25 and 50 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 25 to 50 |
||||||||||
Give streamer gold | Transfer 50,000 gold to the streamers character, from your hero. | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
||||||||||
Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Cost: 2500⦷ |
||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Armed Peasant
Peasants armed with stones and a sword to protect their lands.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Stone |
Stone |
OneHandedAxe |
Passive Power |
Health I: 105% HP Health II: 108% HP Health III: 112% HP Health IV: 115% HP Health V: 120% HP Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Farmers Rage I: 105.0% dmg] requires Total Kills >= 10 [class: (Class, Armed Peasant) [Farmers Rage II: 108.0% dmg] requires Total Kills >= 20 [class: (Class, Armed Peasant) [Farmers Rage III: 112.0% dmg] requires Total Kills >= 30 [class: (Class, Armed Peasant) [Farmers Rage IV: 115.0% dmg] requires Total Kills >= 40 [class: (Class, Armed Peasant) [Farmers Rage V: 120.0% dmg] requires Total Kills >= 50 [class: (Class, Armed Peasant) |
Soldier
The barebone soldier of every army.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedAxe |
Shield |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Soldier's training I: Athletics: +10 Soldier's training II: Athletics: +20 Soldier's training III: Athletics: +30 Soldier's training IV: Athletics: +40 Soldier's training V: Athletics: +50 Health V: 120% HP Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Soldier's will I: Melee: +10 Ranged: +10 Bow: +10] requires Total Kills >= 10 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1 [Soldier's will II: Melee: +20 Ranged: +20 Bow: +20] requires Total Kills >= 20 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1 [Soldier's will III: Melee: +30 Ranged: +30 Bow: +30] requires Total Kills >= 40 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1 [Soldier's will IV: Melee: +40 Ranged: +40 Bow: +40] requires Total Kills >= 80 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires Total Kills >= 100 [class: (Class, Soldier)+CLASS LEVEL AT LEAST 1 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 |
Defender
Armed with sword and shield this heavy defender can stand its ground for a while.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
ThrowingAxes |
Passive Power |
Defender's armor I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 95% Defender's armor II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 90% Defender's armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85% Health V: 120% HP Soldier's training V: Athletics: +50 Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Defender's agility I: Shield Ability: 105% ] requires Total Kills >= 10 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2 [Defender's agility II: Shield Ability: 108% ] requires Total Kills >= 20 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2 [Defender's agility III: Shield Ability: 112% ] requires Total Kills >= 40 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2 [Defender's agility IV: Shield Ability: 115% ] requires Total Kills >= 80 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2 [Defender's agility V: Shield Ability: 120% ] requires Total Kills >= 150 [class: (Class, Defender)+CLASS LEVEL AT LEAST 2 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 |
Mounted defender
Mounted troop with a strong horse, capable of doing extra charge damage and still heavy armored to stand his ground
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedSword |
Shield |
ThrowingAxes |
Mount |
Horse |
Passive Power |
Mounted defender's charge I: Mount Charge Damage: 105% Mount Maneuver: 105% (on mount) Mounted defender's charge II: Mount Charge Damage: 108% Mount Maneuver: 108% (on mount) Mounted defender's charge III: Mount Charge Damage: 112% Mount Maneuver: 112% (on mount) Mounted defender's charge IV: Mount Charge Damage: 115% Mount Maneuver: 115% (on mount) Mounted defender's charge V: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount) Health V: 120% HP Soldier's training V: Athletics: +50 Defender's armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85% Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Mounted defender's horse training I: Riding Ability: +10 Top Speed Reach Duration: 95% ] requires Total Kills >= 10 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3 [Mounted defender's horse training II: Riding Ability: +20 Top Speed Reach Duration: 92% ] requires Total Kills >= 20 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3 [Mounted defender's horse training III: Riding Ability: +30 Top Speed Reach Duration: 88% ] requires Total Kills >= 40 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3 [Mounted defender's horse training IV: Riding Ability: +40 Top Speed Reach Duration: 85% ] requires Total Kills >= 80 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3 [Mounted defender's horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires Total Kills >= 150 [class: (Class, Mounted defender)+CLASS LEVEL AT LEAST 3 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 [Defender's agility V: Shield Ability: 120% ] requires CLASS LEVEL AT LEAST 3 |
Heavy swordsman
Armed with a 2 handed sword this soldier will cleave its way through troops
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedSword |
ThrowingAxes |
Passive Power |
Hack & slash I: 5% Unblockable / 5% Shatter Shield Hack & slash II: 10% Unblockable / 10% Shatter Shield Hack & slash III: 15% Unblockable / 15% Shatter Shield Hack & slash IV: 20% Unblockable / 20% Shatter Shield Hack & slash V: 30% Unblockable / 30% Shatter Shield Health V: 120% HP Soldier's training V: Athletics: +50 Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Swordsman fury I: Swing Speed Multiplier: 105% Two Handed: +10] requires Total Kills >= 10 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2 [Swordsman fury II: Swing Speed Multiplier: 108% Two Handed: +20] requires Total Kills >= 20 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2 [Swordsman fury III: Swing Speed Multiplier: 112% Two Handed: +30] requires Total Kills >= 40 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2 [Swordsman fury IV: Swing Speed Multiplier: 115% Two Handed: +40] requires Total Kills >= 80 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2 [Swordsman fury V: Swing Speed Multiplier: 120% Two Handed: +50] requires Total Kills >= 150 [class: (Class, Heavy swordsman)+CLASS LEVEL AT LEAST 2 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 |
Mounted swordsman
The fear and terror of most soldiers
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
TwoHandedSword |
ThrowingAxes |
Mount |
Horse |
Passive Power |
Mounted swordsman charge I: Mount Charge Damage: 105% Mount Maneuver: 105% (on mount) Mounted swordsman charge II: Mount Charge Damage: 108% Mount Maneuver: 108% (on mount) Mounted swordsman charge III: Mount Charge Damage: 112% Mount Maneuver: 112% (on mount) Mounted swordsman charge IV: Mount Charge Damage: 115% Mount Maneuver: 115% (on mount) Mounted swordsman charge V: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount) Health V: 120% HP Soldier's training V: Athletics: +50 Hack & slash V: 30% Unblockable / 30% Shatter Shield Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Mounted Swordsman horse training I: Riding Ability: +10 Top Speed Reach Duration: 95% ] requires Total Kills >= 10 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5 [Mounted Swordsman horse training II: Riding Ability: +20 Top Speed Reach Duration: 92% ] requires Total Kills >= 20 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5 [Mounted Swordsman horse training III: Riding Ability: +30 Top Speed Reach Duration: 88% ] requires Total Kills >= 40 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5 [Mounted Swordsman horse training IV: Riding Ability: +40 Top Speed Reach Duration: 85% ] requires Total Kills >= 80 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5 [Mounted Swordsman horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires Total Kills >= 150 [class: (Class, Mounted swordsman)+CLASS LEVEL AT LEAST 5 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 [Swordsman fury V: Swing Speed Multiplier: 120% Two Handed: +50] requires CLASS LEVEL AT LEAST 5 |
Hunter
Will impale his foes with rain of arrows
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
Dagger |
Passive Power |
Hunter training I: AI Shoot Frequency: 110% AI Wait Before Shoot Factor: 90% Ranged: 105% Hunter training II: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 80% Ranged: 108% Hunter training III: AI Shoot Frequency: 130% AI Wait Before Shoot Factor: 70% Ranged: 112% Hunter training IV: AI Shoot Frequency: 140% AI Wait Before Shoot Factor: 60% Ranged: 115% Hunter training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120% Health V: 120% HP Soldier's training V: Athletics: +50 Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Explosive Arrows I: AoE: 10dmg in 4m from Ranged] requires Total Kills >= 10 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2 [Explosive Arrows II: AoE: 15dmg in 5m from Ranged] requires Total Kills >= 20 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2 [Explosive Arrows III: AoE: 20dmg in 6m from Ranged] requires Total Kills >= 40 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2 [Explosive Arrows IV: AoE: 25dmg in 7m from Ranged] requires Total Kills >= 80 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2 [Explosive Arrows V: AoE: 25dmg in 8m from Ranged] requires Total Kills >= 150 [class: (Class, Hunter)+CLASS LEVEL AT LEAST 2 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 |
horse archer
Mounted ranged unit, with a good horse with superb aim.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Mount |
Horse |
Passive Power |
Mounted Archer horse armor I: Horse Archery Ability: 105% Mount Maneuver: 105% (on mount) Mounted Archer horse armor II: Horse Archery Ability: 108% Mount Maneuver: 108% (on mount) Mounted Archer horse armor III: Horse Archery Ability: 112% Mount Maneuver: 112% (on mount) Mounted Archer horse armor IV: Horse Archery Ability: 115% Mount Maneuver: 115% (on mount) Mounted Archer horse armor V: Horse Archery Ability: 120% Mount Maneuver: 120% (on mount) Health V: 120% HP Soldier's training V: Athletics: +50 Hunter training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120% Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Mounted Archer horse training I: Riding Ability: +10 Top Speed Reach Duration: 95% ] requires Total Kills >= 10 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7 [Mounted Archer horse training II: Riding Ability: +20 Top Speed Reach Duration: 92% ] requires Total Kills >= 20 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7 [Mounted Archer horse training III: Riding Ability: +30 Top Speed Reach Duration: 88% ] requires Total Kills >= 40 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7 [Mounted Archer horse training IV: Riding Ability: +40 Top Speed Reach Duration: 85% ] requires Total Kills >= 80 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7 [Mounted Archer horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires Total Kills >= 150 [class: (Class, horse archer)+CLASS LEVEL AT LEAST 7 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 [Explosive Arrows V: AoE: 25dmg in 8m from Ranged] requires CLASS LEVEL AT LEAST 7 |
Sharpshooter
Armed with his crowsbow this soldier will pierce even the thoughest armors
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
Dagger |
Passive Power |
Crossbow training I: AI Shoot Frequency: 110% AI Wait Before Shoot Factor: 90% Ranged: 105% Crossbow training II: AI Shoot Frequency: 120% AI Wait Before Shoot Factor: 80% Ranged: 108% Crossbow training III: AI Shoot Frequency: 130% AI Wait Before Shoot Factor: 70% Ranged: 112% Crossbow training IV: AI Shoot Frequency: 140% AI Wait Before Shoot Factor: 60% Ranged: 115% Crossbow training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120% Health V: 120% HP Soldier's training V: Athletics: +50 Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Crossbow's deadly stick I: Add: 5% Knock Down, 5% Mount Rear, 5% Dismount / 5% Unblockable / 5% Cut Through from Ranged] requires Total Kills >= 10 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2 [Crossbow's deadly stick II: Add: 8% Knock Down, 8% Mount Rear, 8% Dismount / 8% Unblockable / 8% Cut Through from Ranged] requires Total Kills >= 20 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2 [Crossbow's deadly stick III: Add: 12% Knock Down, 12% Mount Rear, 12% Dismount / 12% Unblockable / 12% Cut Through from Ranged] requires Total Kills >= 40 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2 [Crossbow's deadly stick IV: Add: 15% Knock Down, 15% Mount Rear, 15% Dismount / 15% Unblockable / 15% Cut Through from Ranged] requires Total Kills >= 80 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2 [Crossbow's deadly stick V: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Cut Through from Ranged] requires Total Kills >= 150 [class: (Class, Sharpshooter)+CLASS LEVEL AT LEAST 2 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 |
Deadeye
Heavy armed crossbowman
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
TwoHandedGlaive |
Passive Power |
Deadeye armor I: Armor Head: +10 Armor Torso: +10 Armor Legs: +10 Armor Arms: +10 Armor Encumbrance: 95% Deadeye armor II: Armor Head: +20 Armor Torso: +20 Armor Legs: +20 Armor Arms: +20 Armor Encumbrance: 90% Deadeye armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85% Health V: 120% HP Soldier's training V: Athletics: +50 Deadeye armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85% Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Deadeye's physics I: Weapons Encumbrance: 95% Reload Speed: 105% Weapon Inaccuracy: 95% ] requires Total Kills >= 10 [class: (Class, Deadeye)+CLASS LEVEL AT LEAST 9 [Deadeye's physics II: Weapons Encumbrance: 90% Reload Speed: 110% Weapon Inaccuracy: 90% ] requires Total Kills >= 80 [class: (Class, Deadeye)+CLASS LEVEL AT LEAST 9 [Deadeye's physics III: Weapons Encumbrance: 85% Reload Speed: 120% Weapon Inaccuracy: 85% ] requires Total Kills >= 150 [class: (Class, Deadeye)+CLASS LEVEL AT LEAST 9 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 [Deadeye's physics III: Weapons Encumbrance: 85% Reload Speed: 120% Weapon Inaccuracy: 85% ] requires CLASS LEVEL AT LEAST 9 |
Spearman
Armed with javelins and a spear this troop is ideal against cavalry
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedLance |
Shield |
ThrowingJavelins |
Passive Power |
Spearman's suck buff I: Ignore 5% Armor Spearman's suck buff II: Ignore 8% Armor Spearman's suck buff III: Ignore 12% Armor Spearman's suck buff IV: Ignore 15% Armor Spearman's suck buff V: Ignore 20% Armor Health V: 120% HP Soldier's training V: Athletics: +50 Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Make spearman great again I: 95% damage, 5% Shrug Off] requires Total Kills >= 10 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2 [Make spearman great again II: 92% damage, 8% Shrug Off] requires Total Kills >= 20 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2 [Make spearman great again III: 88% damage, 12% Shrug Off] requires Total Kills >= 40 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2 [Make spearman great again IV: 85% damage, 15% Shrug Off] requires Total Kills >= 80 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2 [Make spearman great again V: 80% damage, 20% Shrug Off] requires Total Kills >= 150 [class: (Class, Spearman)+CLASS LEVEL AT LEAST 2 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 |
Mounted Heavy spearman
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
TwoHandedLance |
ThrowingJavelins |
Mount |
Horse |
Passive Power |
Mounted Spearman charge I: Mount Charge Damage: 105% Mount Maneuver: 105% (on mount) Mounted Spearman charge II: Mount Charge Damage: 108% Mount Maneuver: 108% (on mount) Mounted Spearman charge III: Mount Charge Damage: 112% Mount Maneuver: 112% (on mount) Mounted Spearman charge IV: Mount Charge Damage: 115% Mount Maneuver: 115% (on mount) Mounted Spearman charge V: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount) Health V: 120% HP Soldier's training V: Athletics: +50 Spearman's suck buff V: Ignore 20% Armor Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP |
Active Power |
[Mounted Spearman horse training I: Riding Ability: +10 Top Speed Reach Duration: 95% ] requires Total Kills >= 10 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11 [Mounted Spearman horse training II: Riding Ability: +20 Top Speed Reach Duration: 92% ] requires Total Kills >= 20 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11 [Mounted Spearman horse training III: Riding Ability: +30 Top Speed Reach Duration: 88% ] requires Total Kills >= 40 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11 [Mounted Spearman horse training IV: Riding Ability: +40 Top Speed Reach Duration: 85% ] requires Total Kills >= 80 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11 [Mounted Spearman horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires Total Kills >= 150 [class: (Class, Mounted Heavy spearman)+CLASS LEVEL AT LEAST 11 [Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 [Make spearman great again V: 80% damage, 20% Shrug Off] requires CLASS LEVEL AT LEAST 11 |
Hero of the realm
The most OP soldier of them all
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
TwoHandedGlaive |
Bow |
Arrows |
ThrowingJavelins |
Mount |
Horse |
Passive Power |
Health V: 120% HP Soldier's training V: Athletics: +50 Defender's armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85% Mounted defender's charge V: Mount Charge Damage: 120% Mount Maneuver: 120% (on mount) Hack & slash V: 30% Unblockable / 30% Shatter Shield Hunter training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120% Mounted Archer horse armor V: Horse Archery Ability: 120% Mount Maneuver: 120% (on mount) Crossbow training V: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 50% Ranged: 120% Deadeye armor III: Armor Head: +30 Armor Torso: +30 Armor Legs: +30 Armor Arms: +30 Armor Encumbrance: 85% Spearman's suck buff V: Ignore 20% Armor Lifesteal I: Absorb 3% of damage dealt as HP Lifesteal II: Absorb 5% of damage dealt as HP Lifesteal III: Absorb 10% of damage dealt as HP Cause you are a hero I: All: +10 Cause you are a hero II: All: +20 Cause you are a hero III: All: +30 Cause you are a hero IV: All: +40 Cause you are a hero V: All: +50 |
Active Power |
[Farmers Rage V: 120.0% dmg] requires CLASS LEVEL AT LEAST 1 [Soldier's will V: Melee: +50 Ranged: +50 Bow: +50] requires CLASS LEVEL AT LEAST 2 [Defender's agility V: Shield Ability: 120% ] requires CLASS LEVEL AT LEAST 3 [Mounted defender's horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires CLASS LEVEL AT LEAST 4 [Swordsman fury V: Swing Speed Multiplier: 120% Two Handed: +50] requires CLASS LEVEL AT LEAST 5 [Explosive Arrows V: AoE: 25dmg in 8m from Ranged] requires CLASS LEVEL AT LEAST 7 [Mounted Archer horse training V: Riding Ability: +50 Top Speed Reach Duration: 80% ] requires CLASS LEVEL AT LEAST 8 [Crossbow's deadly stick V: Add: 20% Knock Down, 20% Mount Rear, 20% Dismount / 20% Unblockable / 20% Cut Through from Ranged] requires CLASS LEVEL AT LEAST 9 [Deadeye's physics III: Weapons Encumbrance: 85% Reload Speed: 120% Weapon Inaccuracy: 85% ] requires CLASS LEVEL AT LEAST 10 [Make spearman great again V: 80% damage, 20% Shrug Off] requires CLASS LEVEL AT LEAST 11 [Suck this hero!! I: Absorb 2% of damage dealt as HP] requires Total Kills >= 10 [class: (Class, Hero of the realm) [Suck this hero!! II: Absorb 5% of damage dealt as HP] requires Total Kills >= 20 [class: (Class, Hero of the realm) [Suck this hero!! III: Absorb 7% of damage dealt as HP] requires Total Kills >= 40 [class: (Class, Hero of the realm) [Suck this hero!! IV: Absorb 10% of damage dealt as HP] requires Total Kills >= 80 [class: (Class, Hero of the realm) [Suck this hero!! V: Absorb 15% of damage dealt as HP] requires Total Kills >= 150 [class: (Class, Hero of the realm) |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
0 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
0 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
7 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
40 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
2500 |
Gold the hero gets for every kill |
XP Per Kill |
5 |
XP the hero gets for every kill |
XP Per Killed |
2 |
XP the hero gets for being killed |
Heal Per Kill |
10 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
2 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.2 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
6 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
5000 |
Gold won if the heroes side wins |
Win XP |
10 |
XP the hero gets if the heroes side wins |
Lose Gold |
10000 |
Gold lost if the heroes side loses |
Lose XP |
0 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
2 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Killing Spree | 25 |
50000⦷ |
Killing Spree | 50 |
75000⦷ |
Killing Spree | 100 |
125000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Completed Crossbow training |
Total Kills >= 200 [class: (Class, Sharpshooter) Battles >= 30 [class: (Class, Sharpshooter) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed Deadeye training |
Total Kills >= 250 [class: (Class, Deadeye) Battles >= 30 [class: (Class, Deadeye) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed defender's training |
Total Kills >= 200 [class: (Class, Defender) Battles >= 30 [class: (Class, Defender) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed Heavy spearman training |
Total Kills >= 250 [class: (Class, Mounted Heavy spearman) Battles >= 30 [class: (Class, Mounted Heavy spearman) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed Hero of the realm (now go die please!!) |
Total Kills >= 500 [class: (Class, Mounted Heavy spearman) Battles >= 50 [class: (Class, Hero of the realm) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 6: 33%, Custom: 67% {=W47g8bCB}Reward {ITEMNAME} (2x) |
Completed Horse Archer training |
Total Kills >= 250 [class: (Class, horse archer) Battles >= 30 [class: (Class, horse archer) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed Hunter training |
Total Kills >= 200 [class: (Class, Hunter) Battles >= 30 [class: (Class, Hunter) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed mounted defender's training |
Total Kills >= 250 [class: (Class, Mounted defender) Battles >= 30 [class: (Class, Mounted defender) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed mounted swordsman training |
Total Kills >= 250 [class: (Class, Mounted swordsman) Battles >= 30 [class: (Class, Mounted swordsman) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 4: 12%, Tier 5: 49%, Tier 6: 37%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed soldier's training |
Total Kills >= 150 [class: (Class, Soldier) Battles >= 25 [class: (Class, Soldier) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 2: 17%, Tier 3: 26%, Tier 4: 43%, Tier 5: 9%, Tier 6: 3%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed Spearman training |
Total Kills >= 200 [class: (Class, Spearman) Battles >= 30 [class: (Class, Spearman) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Completed Swordsman training |
Total Kills >= 200 [class: (Class, Heavy swordsman) Battles >= 30 [class: (Class, Heavy swordsman) |
50000⦷ Item: Weapon: 50%, Armor: 50% Tier 3: 11%, Tier 4: 18%, Tier 5: 45%, Tier 6: 23%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Farmers revenge |
Total Kills >= 75 [class: (Class, Armed Peasant) Battles >= 15 [class: (Class, Armed Peasant) |
25000⦷ Item: Weapon: 50%, Armor: 50% Tier 1: 22%, Tier 2: 43%, Tier 3: 22%, Tier 4: 11%, Custom: 2% {=W47g8bCB}Reward {ITEMNAME} (1.2x) |
Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
|
Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Disabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
2 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |